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It does look colorful and attractive, and it has a style like oil paintings, like covers taken from paperback fantasy books. If you look at the style we've seen in World of Warcraft screenshots, it's not photo-realistic, it doesn't try to impress with high polygon counts or tons of video effect. The artistic style is probably more important than the technology. I don't think it's good to require cutting-edge system requirements, that shouldn't be necessary. Sound and graphics matter somewhat, but they shouldn't be a huge factor. So you could work to improve your character, but it wouldn't be the kind of massive statistical escalation of power you see in both AD&D and Everquest. I personally would like to see a game without levels, where abilities are determined by the character's class, equipment, skills - and the skills and knowledge of the player, of course. Everquest too often devolves into Levelquest, where there's a perceived competition or race to farm XP and climb levels, building up the character, constantly building it up - but for what? It's a journey with no end, and you don't actually need a 50th level character to go out and have some fun adventuring. I think character-building is over emphasized. It's relaxing, it's actually a pretty good fishing game. You can spend your afternoon fishing off the pier.
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In Everquest you can solo, you can group, you can shop in the bazaar, you can chat, you can join a guild, you can go into the dungeons or you can hunt on the plains, you can do the quests or you can focus on "power leveling". There's always something new to see, somewhere.
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Each has its own quests, monsters and perils, factions, landscape, architecture, etc. You've got a huge world, huge areas to explore, and every place is different and distinctive. This is what's brilliant about Everquest. What makes a good online game? I think there are two keys: large amounts of distinctive content, and a wide range of activities. But still it's the same general type of game. World of Warcraft will not hew as closely to the D&D races, monsters, etc. You'll feel right at home dropped into Everquest, bashng skeletons and looting rusty weapons and cruddy armor from gnolls. Many of the races and monsters are the same.
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No, the actual rules aren't identical, you can't read your D&D reference books for clues on how to play, but the overall theme is a blatant derivative. For all practical purposes, Everquest is a D&D based game.